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To my understanding, the official website hosted several free level downloads and the game itself before it was shut down sometime after 2008. It’s a shame how a level editor was never added as this would have surely prolonged its lifespan. But these are exceptions to an otherwise simple, functional interface.īallance is both simple and fun. Some parts of the later game have large-scale puzzles with multiple intertwined paths that become confusing, making me wish the game had an automap function to better understand my surroundings. You have the ability to switch between four side angles and one overhead view for a better look at your immediate surroundings. Regardless, the default camera controls work well enough. The controls are so simple and basic that anyone can handle them, which is why I find it strange that Ballance doesn’t go that extra mile to offer gamepad support (or a mouse view for that matter). You control the entire action with a total of only six keys, four of which are directional while the remaining two let you change the camera views. Passing these levels always seemed reasonable thanks to strategically placed checkpoints that save your progress before and after the more difficult bits of each level. Paper is light enough to be blown upwards by fans and can climb some very steep walls but lacks the mass to manipulate other objects.Ĭertain parts of each level will require you to switch between materials in order to progress. The puzzles in each level are based on the physics engine and solving them takes reflexes as well as common sense. A heavy rock is powerful enough to knock a clean path through obstacles but is too heavy to cross a bridge, climb a steep surface or descend an incline without flying off the map. Depending on particular circumstances, each material can either be an asset or a liability.
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Paper is lightweight and easy to control rock is heavy and cumbersome while wood is somewhere in between the two extremes. Shifting between them equals to changing your body mass, adding new depth to puzzle solving.
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Placed throughout the maps are points where you can change your ball to one of three available materials – paper, wood and rock.
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These levels take full advantage of the game’s physics model, giving it new life. The final levels are darn difficult, requiring careful thought and surgical-like manoeuvrings to solve. You start off the game with a tutorial level explaining the game’s very basic mechanics and the game’s pace slowly picks up from there. The object of the game is to steer a ball using your keyboard across twelve vertigo-inspiring levels that become increasingly difficult as you progress. The unusual concept is nicely executed and enjoyable. Ballance gives a literal meaning to ‘being the ball’ as you navigate its ethereal, maze-like 3D worlds using an inanimate ball instead of a character.